GameMaker Help for Indie Games That Need to Get Unstuck
I help indie developers and small teams fix, finish, and ship GameMaker projects.
Gameplay systems, project rescue, release prep, and practical technical direction.
I help indie developers and small teams fix, finish, and ship GameMaker projects.
Gameplay systems, project rescue, release prep, and practical technical direction.
Fix a Specific Problem
Have a bug, broken system, performance issue, save/load problem, input issue, export problem, or confusing chunk of GML? I can help investigate and fix it.
Build a Missing System
Menus, settings, controller support, save/load, upgrades, enemies, bosses, weapons, shops, UI, progression, level flow, and other practical GameMaker systems.
Unstick a Project
If the project has become hard to change, hard to debug, or hard to finish, I can review what is there and help turn the mess into a clear technical plan.
Prepare for Release
Polish passes, build cleanup, Steam/itch readiness, input handling, performance, settings, bug triage, and “what needs to happen before we show this?” support.
Technical Direction for Small Teams
For teams that need senior technical judgment without hiring a full-time lead: scope review, architecture guidance, milestone planning, backend/platform questions, and release risk.
I’m an indie developer with long-running GameMaker experience, and I also work professionally as a technical leader in the game industry.
That mix is useful for small teams: I can help with hands-on GML implementation, but I can also think through scope, production risk, architecture, debugging, release prep, and maintainability.
You can find my external profiles here
Online and Social Features Team Lead
Programmer
Designer
For the Pirate Software Gamejam 2024